![Village Castle In Medieval Times](https://3e-learning.com/wp-content/uploads/2020/11/iStock-147311899-678x381.jpg)
Garrison #1 has five different modules. The encounters are in their own modules so I could use MasterPaths and give students the option to skip over them. Each “main” module has prerequisites and each module has requirements.
Here is a look at the entire set-up:
![](https://3e-learning.com/wp-content/uploads/2020/11/Garrison-1-Module-1-1024x544.png)
![](https://3e-learning.com/wp-content/uploads/2020/11/Garrison-1-Module-2-Wolf-Encounter-MP-1024x332.png)
![](https://3e-learning.com/wp-content/uploads/2020/11/Garrison-1-Module-3-1024x358.png)
![](https://3e-learning.com/wp-content/uploads/2020/11/Garrison-1-Module-4-Leather-Pouch-MP-1024x401.png)
![](https://3e-learning.com/wp-content/uploads/2020/11/Garrison-1-Module-5-1024x344.png)
The modules with the encounters do not have prerequisites and they do not have requirements.
When students complete the last module, they will be awarded a badge through Badgr. Notice in the last module, the last page of the module does NOT have a requirement. For Badgr to award the badge, all requirements must be met before a badge is awarded. Sometimes, students view the last page, but do not click “Next” to alert Badgr that they have fulfilled the requirement of viewing the page.
NOTE: For more information on setting up Badgr, check out this link!
The Map
Here is the map that I drew as I created the adventure.
![](https://3e-learning.com/wp-content/uploads/2020/11/Garrison-1-Map-2.png)
I put possible XP earned on the map so I could see how fast students might level up. I also needed a big picture of keeping things balanced.