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Village #1, Part 2
Before the adventurer leaves, one of the villagers offers the opportunity to spend some gold in a shop in the village. Students have a choice […]

Village #1
I asked some of our teachers what games the students have been talking about so I could try to incorporate some of those game elements. […]

The Bridge
So, the adventurer is back on the road, comes around a corner, and sees a bridge…. Of course there’s an ugly troll blocking the entrance […]

Watchtower #1
Each Side Quest is mandatory in the game, so while I had initially called this a role playing game, it’s not really a role playing […]

Back on the Road
The beauty, to me, about this kind of gamification course is that I can pop in encounters so that it doesn’t become predictable: Walk on […]

Tracking XP
I decided to put the adventure game (The King’s Road) in its own course rather than adding the modules to each teacher’s course. Since teacher’s […]

Onboarding Module
With one Side Quest written, the next piece of the puzzle I needed before I launched the game with students was an onboarding module. The […]

Garrison #1 Structure
Garrison #1 has five different modules. The encounters are in their own modules so I could use MasterPaths and give students the option to skip […]

Garrison #1, Part 3
The Feasting Hall The floor of the Garrison is not that elaborate. I didn’t want students to have to spend a lot of time in […]