Castle #1

January 22, 2021 Stephenie 0

If you look in the distance, you’ll see a castle on the top of a hill. Having the adventurer move into a mountainous range opens […]

Village #1, Part 2

December 21, 2020 Stephenie 0

Before the adventurer leaves, one of the villagers offers the opportunity to spend some gold in a shop in the village. Students have a choice […]

Village #1

December 21, 2020 Stephenie 0

I asked some of our teachers what games the students have been talking about so I could try to incorporate some of those game elements. […]

The Bridge

December 20, 2020 Stephenie 0

So, the adventurer is back on the road, comes around a corner, and sees a bridge…. Of course there’s an ugly troll blocking the entrance […]

Watchtower #1

December 10, 2020 Stephenie 0

Each Side Quest is mandatory in the game, so while I had initially called this a role playing game, it’s not really a role playing […]

Back on the Road

November 30, 2020 Stephenie 0

The beauty, to me, about this kind of gamification course is that I can pop in encounters so that it doesn’t become predictable: Walk on […]

Tracking XP

November 4, 2020 Stephenie 0

I decided to put the adventure game (The King’s Road) in its own course rather than adding the modules to each teacher’s course. Since teacher’s […]

Onboarding Module

November 4, 2020 Stephenie 0

With one Side Quest written, the next piece of the puzzle I needed before I launched the game with students was an onboarding module. The […]

Garrison #1 Structure

November 4, 2020 Stephenie 0

Garrison #1 has five different modules. The encounters are in their own modules so I could use MasterPaths and give students the option to skip […]