Back on the Road

November 30, 2020 Stephenie 0

The beauty, to me, about this kind of gamification course is that I can pop in encounters so that it doesn’t become predictable: Walk on […]

Tracking XP

November 4, 2020 Stephenie 0

I decided to put the adventure game (The King’s Road) in its own course rather than adding the modules to each teacher’s course. Since teacher’s […]

Onboarding Module

November 4, 2020 Stephenie 0

With one Side Quest written, the next piece of the puzzle I needed before I launched the game with students was an onboarding module. The […]

Garrison #1 Structure

November 4, 2020 Stephenie 0

Garrison #1 has five different modules. The encounters are in their own modules so I could use MasterPaths and give students the option to skip […]

Garrison #1, Part 2

November 4, 2020 Stephenie 0

Continuing to Room C Whether students choose to interact with the wolf or not, they still move to Room C. Now that students have their […]

Garrison #1, Part 1

November 4, 2020 Stephenie 0

I was feeling pretty good about myself at this point. It was pretty easy to take bits and pieces from The King’s Road campaign and […]

Items to Purchase

November 4, 2020 Stephenie 0

Students can use the gold pieces to purchase items. What items? I’m glad you asked. Thinking of items was actually fun. This is where the […]

Gold Pieces

November 4, 2020 Stephenie 0

One of my favorite things about this game is the introduction of a currency. I haven’t done this in the past, so I’m anxious to […]