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The beauty, to me, about this kind of gamification course is that I can pop in encounters so that it doesn’t become predictable: Walk on the road, see a garrison, explore, get a piece of the map…. Back on the road, see something else, explore, get another piece of the map…. If that was the pattern, it wouldn’t be as fun!
So, I decided I could give the students another choice as they got back on the road.
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So, while the wolf was pretty scary looking, I opted for cuteness for this encounter. If they want to help, they jump to a module with a MasteryPath similar to the Wolf Encounter. If they keep going, they make it to the next exploration: Watchtower #1.
Here is the module structure starting with the last part of the first exploration – the Garrison #1 conclusion.
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Then, as they get back on the road, they see Grom.
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If they help Grom, they skip to this module.
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If they walk by, they go to this module and continue exploring.
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Helping Grom
If students decide to help, they are now in a MasterPath module which is launched by the results of a quiz.
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If a student does earn a 60% or above…
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If the student scores less than 60%….
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Here is the MasteryPath setup:
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I used the same pages for all three pathways except for the last page which was based on success or “failure.” The quiz was five questions from a question bank and worth 100 XP.
Once they have completed the module, they continue on the road to the next side quest: Watchtower #1.