The Final Quest, Part 2
Endings are hard. There had to be a dragon in an adventure like this, but I am not creative enough to think of a good […]
Endings are hard. There had to be a dragon in an adventure like this, but I am not creative enough to think of a good […]
The adventurer has his map and is ready to embark on his Final Quest! I’m not super-happy with the map I found, but when I […]
This next activity was made using Deck.Toys. I like the program and wanted to see if I could incorporate it into this adventure game and […]
When they enter the room, they have three choices: Door 1 This is another Thinglink. The hot spots have questions whose results match a letter. […]
The beauty, to me, about this kind of gamification course is that I can pop in encounters so that it doesn’t become predictable: Walk on […]
My next big project was to build a smaller and more manageable professional development course for an elementary school. My good friend is a technology […]
The game structure for my research project was, of course, a great deal to manage. But, if you read any of my earlier posts, you […]
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